Marines
are the angry guard dogs of the United States of America.They are brutally trained and taught to carry
out orders under the harshest conditions so that when we need them they can
deliver with gusto.To break a marine
and have him cowering in fear should be a near impossible task.In “Halo: Combat Evolved” you are introduced
to a broken marine that brings about a surprisingly scary moment for the
futuristic shooter.
One of the best shooters ever made.
In the
level 343 Guilty Spark, Master Chief is assigned the task of finding out what
happened to Captain Keyes.The Captain
was investigating a covenant weapon cache he found out about earlier when he
was captured, but his last transmission was over twelve hours ago.Something gravely wrong has happened and it
is up to the Chief to find Keyes and bring him home safely.
The missing captain getting his sneer on.
As the
mission opens you are greeted with a most unusual sight from the safety of a
Pelican.On the ground can be seen a
large force of Covenant troops hurriedly running away from an unseen enemy.For such a fearsome army to be running away,
it leaves an ominous feeling over the mission that only continues to grow as
your progress.There are frequent times
where outlines of enemies can be seen in the fog of the swamp and that red dots
pop-up on your radar only to disappear a moment later.It builds a constant sense of tension that sky
rockets when you run into a marine who literally might have peed his pants.
A fly over of the eerie swamp in 343 Guilty Spark.
When I
turned a corner midway through the level I ran into an area blasted with
gunfire and scorch marks. There against
a wall sat a lone marine pointing his pistol at the door. "Stay back! Stay
back, you're not turning me into one of those things! I'll blow your brains
out! Get away from me,” yelled the marine.He proceeded to shoot warning shots at me while he yelled more
nonsensical things my way, "Gaaaaahh! Aaaaaahh! Don't touch me, you
freaks! I won't be like you, I'll die first! Find your own hiding place, the
monsters are everywhere!"This
sends the ever building tension through the roof.What the hell could this man have seen that
was even more terrifying than the Covenant forces they have been fighting
for years?A few minutes later I found
the answer, and it was not a good one.
The paranoid marine takes a shot at the Chief. Poor choice.
A few
hallways after the frightened marine I came upon a door that was recently
opened by a UNSC spoofer ( kind of like a hacking device to open electronic
doors in the game).Just as I was about
to open the door, a cutscene begins and an odd slithering kind of noise is
heard behind the Chief and he turns around ready to shoot, but he sees
nothing.The Chief continues on and uses
the spoofer to open the door.When the
door opens, the body of Manuel Mendoza falls into his arms.After advancing a few paces, the Chief places
Mendoza softly on the ground and scans the room.He finds a helmet with the name “JENKINS” on
it in bold letters, removes the helmet recording chip from it, and places it in
his own to see what happened.
Every fiber of my being wishes Jenkins' first name was Leeroy.
A recording of Jenkins’s last mission
plays.It shows his team approaching the
facility you are currently in and running across some similarly odd
occurrences."Something...scrambled
the insides,” says a marine as he examines the dead body of a Sangheili
Elite.It isn’t plasma burns or bullet
holes, something else appears to have killed the Elite.All hell breaks loose on the video after you
watch them use the spoofer and enter the room the Chief currently occupies.
An oddly mutilated Elite body. "Alien" anybody?
"I've got a bad feeling about
this.." says Mendoza.“Boy, you
always got a bad feelin' about something,” responds Sergeant Johnson.A radio transmission full of static breaks up
the conversation as the troops above ground report to Captain Keyes about being
attacked by an unknown force.They are
being easily overrun.At the same time
as the frantic radio broadcast, the odd slithering noise that the Chief heard
reappears and grows in intensity.The
marines are now on edge and the tension is hitting its peak.Then a marine yells, "Everywhere...
I don't - there! (Spanish) ¡Mira!" (Look!),” and a door explodes in front of the marines
with a new alien force comes rushing in the room from all openings.The force is called the Flood and easily
overpowers all members of the team and the transmission dies.
Johnson and Keyes back to back as things get crazy.
As
the Chief tosses the recording chip from his helmet, the Flood begin to poor in
from all sides and the fight is on.I
regained control and began firing frantically at this new foe.The Flood are terrifying, parasitic creatures
that fight in large masses.The main
forces are comprised of tiny squid-like puff creatures that will attach on to a
host and tear out their insides until they gain control of the dead body.They take control the corpses of all fallen
creatures and use them as a host.The
rest of the level is spent trying to escape from these monsters as hordes of
them pour out of every crevice killing anything in their path.It is obvious now why the marines and
Covenant forces earlier were so terrified: the aptly named Flood are a force
that cannot be stopped.
Jellyfish from hell.
This
is how the Flood are introduced in the first Halo game and I was surprised that
the game actually managed to be quite scary.The way that the game builds the tension and intrigue around this new
foe is extremely effective; when it gives you control after the cinematic it is
a beautifully frantic experience that makes the Flood seem like a truly
terrifying force.I’m fairly convinced
that Bungie could create a full blown horror game if they wanted to but that is
beside the point.The first appearance
of the Flood is one of the greatest moments in the Halo series and I absolutely
love it. Love
Halo?Hate the Flood?Let me know what you think in the comments
section!Also, be sure to check out the
YouTube video of the paranoid marine and Jenkins cinematic below!
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