There
are few things more irritating when playing a video game than something going
completely wrong on a physical level.Say for instance, you are in a heated battle with an enemy and your
health is dwindling to dangerously low levels, when all of a sudden someone
unplugs the video chord.The dominant
urge is to swear and punch this person (who has just raised his a**hole level
to newfound heights) before you frantically fumble around trying to plug your
system back in.By the time that
everything is back to normal, the damage has already been done.There you lie, dead because of someone else’s
ignorance.
Moments
where a gaming experience goes awry on a physical level leave the player
feeling helpless.There is nothing the
player can do but watch as technology fails him.In 2002, a game came out with this kind of
chaotic manipulation in mind called “Eternal Darkness: Sanity’s Requiem.”It is the first game directly published by
Nintendo to earn an M rating and one of the first games to severely screw with
my mind.
The game's cover.
“Eternal
Darkness: Sanity’s Requiem” is a game that takes place from 25 BC all the way
to 2000 AD.The game revolves around
Alexandra Roivas who, while investigating the mysterious murder of her
grandfather, comes across a tome bound with human skin and bone in her
grandfather’s mansion.The book is
called The Tome of Eternal Darkness (don’t
you love when the title of games pops up in the game) and when she reads it she
experiences a scene in the life of Pious Augustus, a respected Roman Centurion
in 26 BC.Augustus is trying to summon
one of three Ancients, powerful godlike beings, into this reality while a
fourth ancient named Mantorok tries to stop this from happening.If this summoning is accomplished, the
Ancient would feast on the souls of all living beings and cast the universe
into the horror of eternal darkness.
Alexandra hates when godlike beings threaten humanity.
Seeing
as how a godlike being eating all living souls might cause some discomfort for
her future plans, Alexandra decides to find the missing chapters of the tome
scattered throughout the mansion.Each
chapter that she finds causes her to relive the experiences of individuals who
either crossed paths with Pious or other servants of the ancients over the
centuries. During the course of the game
you control twelve different characters that each brings something vitally
important to the overall plot.While the
story and settings of the game are creepy enough by themselves, it is the
gameplay, specifically the sanity meter, which makes the game really stand out
and drive the player insane.
Just finishing a monster so as to not go insane. No big deal.
The
sanity meter is a wonderfully Nintendo patented idea that is represented by an
on screen green bar that can be depleted under various conditions, like being
seen by an enemy.The trick is to keep
this bar from dropping by doing things like not being noticed or killing
enemies with a finishing move, because when the bar becomes low enough various
mind-bending effects begin to occur. The screaming voices of women and children
begin to be heard, walls begin to bleed, the heads of statues will follow your
characters movements, and so on, but the worst effects are those that seem to
interact with the physical world.Sometimes the game’s audio will mute or slowly drop in increments while
other times the TV will appear to shut off or change video modes.The game begins to make the player think that
he is actually going insane.It’s a
terrifying effect that can affect your actual sanity without prior knowledge.The most terrifying of these effects is one
that had me praying that the game was lying to me.
One sanity effect kicks you back to the start screen bearing this quote.
Saving
your game is a natural thing in video games.One needs to log his progress in order to continue at a later time.It is common sense. “Eternal Darkness”
attacked this vital gaming pillar during my playthrough and it shattered me for
a moment.Once, when my sanity meter was
low, I saved my game.After a successful
save, I was greeted with this message, “Delete All Saved Games? Are you sure
you want to delete all of your Saved Games? (Note: All of your progress so far
will be lost!).” The game gave me options of “Yes” and “Continue Without Saving.”I was drastically confused by what the screen
was telling me so I quickly chose the latter.I proceeded to watch in horror as the game disregarded my choice and
showed a progress bar titled “Deleting” pop up on screen.That little yellow progress bar was the worst
thing I had ever seen.I watched as
hours of progress slipped away down the drain and for a brief moment my mind
was fried.When a message stating, “You
have successfully Deleted all of your Saved Games,” appeared, I dropped my
controller in disbelief.Did that really
just happen?Seconds later, the game
screamed, “This isn’t really happening,” in a struggling tone and life rushed
back to my brain.
One of gaming's greatest what the hell moments.
“Eternal
Darkness” had just pulled the biggest a**hole move in gaming history.The game actually made me believe it had deleted
all of my progress for one brief moment.In that single second, it made every gamer live their worst
nightmare: that their gaming technology at one point might be corrupted or fail
them.It is a gaming moment that I will
never forget.The game broke me for just
a second, but that second was one of the scariest moments of gaming I have ever
experienced.
Did you
have a similar experience with “Eternal Darkness” or maybe you think I’m just
being a baby.If so, sound off in the
comments section or follow me on Twitter (@nevstorm5) and give me a shout out.Be sure to check out some of the sanity effects in the video below. Until the next time, folks!
No comments:
Post a Comment