A
plethora of things can be achieved in five minutes.A person can make a sandwich, run a mile,
drive to work, or even get the pants scared off of them by a free horror
game.The next few posts will revolve
around some of the best gaming scares I have experienced for free.There are not many of them, but the few I
have played granted me a great amount of unease.And so, without further ado, I present to you
Slender: The Eight Pages.
Simple, yet ominous.
This
whole game is built around the internet phenomenon known as the Slender
Man.Back in 2009, a “paranormal
pictures” photoshop contest was launched on the Something Awful Forums.The contest required participants to turn
ordinary photographs into creepy-looking images by digital manipulation and
then to pass them off as authentic photographs on a number of paranormal forums.The users began creating sharing their
paranormal creations usually with some kind of eyewitness account to accompany
them.On June 10th, Victor
Surge posted two black and white photo graphs of unnamed children with a short
description of “Slender Man” as a mysterious creature who stalked
children.The Slender Man generally
appears as an abnormally tall man in a black or grey suit, red or black tie,
and white shirt, with no eyes, mouth or clearly defined facial features.He can also be seen sprouting black tentacles
from his body.With these photographs, a
great Internet Urban Legend was born.
The images that started it all.
The popularity
of Slender Man has skyrocketed over the past few years and that prompted this
game into creation.The game is possibly
one of the simplest I have played in recent memory.Sessions in the game can last from about 5-10
minutes depending on how long you stay alive or just how good your are at
avoiding slendery death.In Slender: The
Eight Pages, the mission is straightforward: collect as many of the scattered
pages as you can before Slendy catches you. It sounds simple enough, but it can actually
be quite terrifying.
Each pages looks as though a terrified child was the illustrator.
The
game starts you off in the middle of forest during the dead of night.All you are given in order to accomplish your
task is a trusty flashlight.As you move
around the forest you run across certain landmarks, like a building with tile
floors, a truck, gasoline tanks, a large pipe, and more.These are places that the pages will most
likely appear at, but the location is randomized so each playthrough could be
different.This leads to a large amount
of uncertainty about where you should head to first when the game begins.After you find your first page is when things
begin to get creepy.
As soon as you grab your first page, things turn bad.
As soon
as the first page is found a slow, yet steady bass beat begins to play like a
bass note on the piano.It continues
throughout, slowly building tension.When this music starts, the Slender Man begins to appear.He doesn’t move when you look at him; he just
appears.Numerous times I would round a
corner and there Slendy would be, just standing there watching me.You cannot look at him for a prolonged amount
of time.Looking at him causes the
screen to be overcome with static and you will die.When he shows up, the best bet is to run
away, but he will follow you slowly and silently.
Always watching... even in the bathroom.
The
more pages I found, the more the music picked up, and the more persistent
Slendy became.His stalking became fiercer.I would see him off in the distance watching
me from a tree, and the next time I looked he would have moved even closer with
inexplicable speed.It is an unsettling
feeling knowing that someone is constantly watching you.At 6 pages, things reach a chaos.The music is loud and feverish, and Slendy
can basically teleport.Running away is
a futile attempt.To collect the
remainder of the pages, luck has to be on your side.It is during this stretch of the game that
the best jump scares occur.The moment
Slendy leaves your eyesight, he can appear anywhere.He will be around that corner waiting for you
to run into his open arms, and this is exactly what happened to me every time I
played.My heart would be beating
through my chest, and Slendy would appear just around a corner and make me jump
out of my seat.
He may not look like much, but he disturbs my calm.
For the
fact that the game is free, it offers a great, albeit short, time.The graphics and things may not be the best,
but the atmosphere and tension the game produces is enough to be completely
unsettling.I have never actually
managed to beat the game.Once six pages
are found, the best way to keep him from teleporting is to stare him down while
he is behind a tree.He can’t move when
he is still within your sight, but something about staring towards that
expressionless face is hard for me to do.Slender: The Eight Pages is a great way to spend a night scaring the pee
out of yourself.It can be found for
free download here: http://www.parsecproductions.net/slender/.I highly recommend just sitting down, killing
the lights, cranking the volume, and immersing yourself in this simple,
frightful gem.
Located
below is a video of someone actually beating the game.He did what I could not, but I feel no
shame.Drop me a line in the comment
section and let me know how pitiful I am for not finding all of the pages.You won’t hurt my feelings.
The only
sound is the clank of my character’s boots, as I guide Isaac Clarke down a
dimly lit hallway of the USG Ishimura in painfully slow fashion.My goal is a door at the end of the hallway,
but the hallway is a horrifying sight.I
cannot look anywhere around me without finding blood.Bloody hand prints and smears line all
surfaces of the hallway, as though a mutilated corpse was dragged the length of
the corridor.The trail of blood
continues past the door at the hallway’s end.What kind of creature could have caused such agony? I hope it is not on
the other side of the door.As Isaac
enters the door with gun raised, I force him to plod forward.A body drops from the ceiling and the music
features frantic striking of string instruments.I let out a tiny scream in the darkness of my
bedroom.My dog gives me a quizzical look
as I survey my bedroom to make sure nothing is in the room or witnessing my
pitiful state.My embarrassment forces
me to finish playing for the night.The
game has beaten me again.
If you follow a trail of blood, you're going the right way.
This is
just a brief scene from the 2008 survival horror game called “Dead Space.”In recent posts I talked about how atmosphere
and sound design in a game can make or break the experience, “Dead Space” has
stellar sound design to spare.It might
be the most atmospheric game I have ever experienced in my entire life, and it
is most definitely one of the scariest games I have played in recent memory.Every moment of this game is a tension filled
journey of perfection.
Approaching the USG Ishimura.
The
game opens up with Isaac and his crew approaching a ship called the USG
Ishimura.The Ishimura is denoted as a “planetcracker”
starship (so basically a gigantic mining facility).In traditional horror fashion, the facility
has sent out a distress signal to the Concordance Extraction Corporation during
one of their mining operations on planet Aegis VII.The CEC dispatches the USG Kellion to
investigate the disturbance.As Isaac
and his crew approaches, the Ishimura is completely dark on the outside and
radio contact is dead.The guidance
system of the Kellion manages to malfunction and the ship crashes into the
docking bay of the mining facility.Helplessly stranded, the crew has no choice but to seek help from whomever
is on the Ishimura, but what they find is less than welcoming.
Isaac has the perfect view to watch his team die.
It
doesn’t take long for the body count to begin rising.Within less than five minutes of being on the
ship, Isaac watches as creatures drop in and kill all but two of the crew, as
he accesses a security console in a different room.The screams of his crew telling him to run
spur Isaac down a hallway with one of the grotesque monsters chasing him.After escaping into an elevator, Isaac is
isolated on the giant spaceship and forced to fight on in order to discover
what the hell happened to the crew of the Ishimura.
Adult finger painting?
The game
uses many clever ways of inducing fear in the player with the most prominent
being the setting.The Ishimura is a
dimly lit space station with narrow, metal corridors (perfect for the loud,
unsettling clanking sound of boots) and hundreds of ventilation shafts.“This is Genson.Everybody listen up!They’re using the vents!That’s how they’re getting around the ship!
Stay away from the vents,” declares the first audio log I found in the
game.There are vents literally
everywhere in these hallways.I
constantly heard scraping and shadows darting past the vents causing me to
tread lightly and constantly check my back.The setting is also amplified by the sound design.
I'm not sure if I can emphasize the amount of bloody death more.
That first audio log I found ended
with the horrified death of the speaker as something attacked them all.The audio logs gives you hints throughout the
games but also give you bone chilling bits of voices dying during the
recordings.Add in the unnerving
soundtrack that features constant grinding of string instruments and you have
one of the most atmospheric sound designs that gaming has to offer.“Dead Space” revels in building the tension
with music and culminating in a monster popping out of a ventilation shaft to
scare the living daylights out of you.This method works every time.
This is the rattling sound in your vents!
I haven’t actually beaten “Dead
Space” yet.Every time I start playing
the game, it seems to unsettle me too much.The game reminds me greatly of “Aliens,” and as I child I made the poor
decision of watching that movie.Xenomorphs popping out of ventilation shafts right and left as Ripley
runs for her life, the whole game just screams this kind of experience at me
and that hits a little too close to home for me.“Aliens” is the only movie that gave me
nightmares growing up, and I would not be surprised if “Dead Space” also managed
to do that.This game does not feature
just one moment of pants peeing; “Dead Space” features an incessant assault of
undergarment wetting moments.It is one
of the best horror games in recent memory.If you fancy peeing your pants late at night, give “Dead Space” a
try.You won’t be disappointed.
The video below is from the first part of "Dead Space." Check it out and leave me a comment below letting me know if you think I'm a pansy. Drop me a line on Twitter (@nevstorm5) if you like what you see on my site. Drop me a line if you hate me; I'm not picky. I just get lonely in the dark void of the internet.
Marines
are the angry guard dogs of the United States of America.They are brutally trained and taught to carry
out orders under the harshest conditions so that when we need them they can
deliver with gusto.To break a marine
and have him cowering in fear should be a near impossible task.In “Halo: Combat Evolved” you are introduced
to a broken marine that brings about a surprisingly scary moment for the
futuristic shooter.
One of the best shooters ever made.
In the
level 343 Guilty Spark, Master Chief is assigned the task of finding out what
happened to Captain Keyes.The Captain
was investigating a covenant weapon cache he found out about earlier when he
was captured, but his last transmission was over twelve hours ago.Something gravely wrong has happened and it
is up to the Chief to find Keyes and bring him home safely.
The missing captain getting his sneer on.
As the
mission opens you are greeted with a most unusual sight from the safety of a
Pelican.On the ground can be seen a
large force of Covenant troops hurriedly running away from an unseen enemy.For such a fearsome army to be running away,
it leaves an ominous feeling over the mission that only continues to grow as
your progress.There are frequent times
where outlines of enemies can be seen in the fog of the swamp and that red dots
pop-up on your radar only to disappear a moment later.It builds a constant sense of tension that sky
rockets when you run into a marine who literally might have peed his pants.
A fly over of the eerie swamp in 343 Guilty Spark.
When I
turned a corner midway through the level I ran into an area blasted with
gunfire and scorch marks. There against
a wall sat a lone marine pointing his pistol at the door. "Stay back! Stay
back, you're not turning me into one of those things! I'll blow your brains
out! Get away from me,” yelled the marine.He proceeded to shoot warning shots at me while he yelled more
nonsensical things my way, "Gaaaaahh! Aaaaaahh! Don't touch me, you
freaks! I won't be like you, I'll die first! Find your own hiding place, the
monsters are everywhere!"This
sends the ever building tension through the roof.What the hell could this man have seen that
was even more terrifying than the Covenant forces they have been fighting
for years?A few minutes later I found
the answer, and it was not a good one.
The paranoid marine takes a shot at the Chief. Poor choice.
A few
hallways after the frightened marine I came upon a door that was recently
opened by a UNSC spoofer ( kind of like a hacking device to open electronic
doors in the game).Just as I was about
to open the door, a cutscene begins and an odd slithering kind of noise is
heard behind the Chief and he turns around ready to shoot, but he sees
nothing.The Chief continues on and uses
the spoofer to open the door.When the
door opens, the body of Manuel Mendoza falls into his arms.After advancing a few paces, the Chief places
Mendoza softly on the ground and scans the room.He finds a helmet with the name “JENKINS” on
it in bold letters, removes the helmet recording chip from it, and places it in
his own to see what happened.
Every fiber of my being wishes Jenkins' first name was Leeroy.
A recording of Jenkins’s last mission
plays.It shows his team approaching the
facility you are currently in and running across some similarly odd
occurrences."Something...scrambled
the insides,” says a marine as he examines the dead body of a Sangheili
Elite.It isn’t plasma burns or bullet
holes, something else appears to have killed the Elite.All hell breaks loose on the video after you
watch them use the spoofer and enter the room the Chief currently occupies.
An oddly mutilated Elite body. "Alien" anybody?
"I've got a bad feeling about
this.." says Mendoza.“Boy, you
always got a bad feelin' about something,” responds Sergeant Johnson.A radio transmission full of static breaks up
the conversation as the troops above ground report to Captain Keyes about being
attacked by an unknown force.They are
being easily overrun.At the same time
as the frantic radio broadcast, the odd slithering noise that the Chief heard
reappears and grows in intensity.The
marines are now on edge and the tension is hitting its peak.Then a marine yells, "Everywhere...
I don't - there! (Spanish) ¡Mira!" (Look!),” and a door explodes in front of the marines
with a new alien force comes rushing in the room from all openings.The force is called the Flood and easily
overpowers all members of the team and the transmission dies.
Johnson and Keyes back to back as things get crazy.
As
the Chief tosses the recording chip from his helmet, the Flood begin to poor in
from all sides and the fight is on.I
regained control and began firing frantically at this new foe.The Flood are terrifying, parasitic creatures
that fight in large masses.The main
forces are comprised of tiny squid-like puff creatures that will attach on to a
host and tear out their insides until they gain control of the dead body.They take control the corpses of all fallen
creatures and use them as a host.The
rest of the level is spent trying to escape from these monsters as hordes of
them pour out of every crevice killing anything in their path.It is obvious now why the marines and
Covenant forces earlier were so terrified: the aptly named Flood are a force
that cannot be stopped.
Jellyfish from hell.
This
is how the Flood are introduced in the first Halo game and I was surprised that
the game actually managed to be quite scary.The way that the game builds the tension and intrigue around this new
foe is extremely effective; when it gives you control after the cinematic it is
a beautifully frantic experience that makes the Flood seem like a truly
terrifying force.I’m fairly convinced
that Bungie could create a full blown horror game if they wanted to but that is
beside the point.The first appearance
of the Flood is one of the greatest moments in the Halo series and I absolutely
love it. Love
Halo?Hate the Flood?Let me know what you think in the comments
section!Also, be sure to check out the
YouTube video of the paranoid marine and Jenkins cinematic below!
There
are few things more irritating when playing a video game than something going
completely wrong on a physical level.Say for instance, you are in a heated battle with an enemy and your
health is dwindling to dangerously low levels, when all of a sudden someone
unplugs the video chord.The dominant
urge is to swear and punch this person (who has just raised his a**hole level
to newfound heights) before you frantically fumble around trying to plug your
system back in.By the time that
everything is back to normal, the damage has already been done.There you lie, dead because of someone else’s
ignorance.
Moments
where a gaming experience goes awry on a physical level leave the player
feeling helpless.There is nothing the
player can do but watch as technology fails him.In 2002, a game came out with this kind of
chaotic manipulation in mind called “Eternal Darkness: Sanity’s Requiem.”It is the first game directly published by
Nintendo to earn an M rating and one of the first games to severely screw with
my mind.
The game's cover.
“Eternal
Darkness: Sanity’s Requiem” is a game that takes place from 25 BC all the way
to 2000 AD.The game revolves around
Alexandra Roivas who, while investigating the mysterious murder of her
grandfather, comes across a tome bound with human skin and bone in her
grandfather’s mansion.The book is
called The Tome of Eternal Darkness (don’t
you love when the title of games pops up in the game) and when she reads it she
experiences a scene in the life of Pious Augustus, a respected Roman Centurion
in 26 BC.Augustus is trying to summon
one of three Ancients, powerful godlike beings, into this reality while a
fourth ancient named Mantorok tries to stop this from happening.If this summoning is accomplished, the
Ancient would feast on the souls of all living beings and cast the universe
into the horror of eternal darkness.
Alexandra hates when godlike beings threaten humanity.
Seeing
as how a godlike being eating all living souls might cause some discomfort for
her future plans, Alexandra decides to find the missing chapters of the tome
scattered throughout the mansion.Each
chapter that she finds causes her to relive the experiences of individuals who
either crossed paths with Pious or other servants of the ancients over the
centuries. During the course of the game
you control twelve different characters that each brings something vitally
important to the overall plot.While the
story and settings of the game are creepy enough by themselves, it is the
gameplay, specifically the sanity meter, which makes the game really stand out
and drive the player insane.
Just finishing a monster so as to not go insane. No big deal.
The
sanity meter is a wonderfully Nintendo patented idea that is represented by an
on screen green bar that can be depleted under various conditions, like being
seen by an enemy.The trick is to keep
this bar from dropping by doing things like not being noticed or killing
enemies with a finishing move, because when the bar becomes low enough various
mind-bending effects begin to occur. The screaming voices of women and children
begin to be heard, walls begin to bleed, the heads of statues will follow your
characters movements, and so on, but the worst effects are those that seem to
interact with the physical world.Sometimes the game’s audio will mute or slowly drop in increments while
other times the TV will appear to shut off or change video modes.The game begins to make the player think that
he is actually going insane.It’s a
terrifying effect that can affect your actual sanity without prior knowledge.The most terrifying of these effects is one
that had me praying that the game was lying to me.
One sanity effect kicks you back to the start screen bearing this quote.
Saving
your game is a natural thing in video games.One needs to log his progress in order to continue at a later time.It is common sense. “Eternal Darkness”
attacked this vital gaming pillar during my playthrough and it shattered me for
a moment.Once, when my sanity meter was
low, I saved my game.After a successful
save, I was greeted with this message, “Delete All Saved Games? Are you sure
you want to delete all of your Saved Games? (Note: All of your progress so far
will be lost!).” The game gave me options of “Yes” and “Continue Without Saving.”I was drastically confused by what the screen
was telling me so I quickly chose the latter.I proceeded to watch in horror as the game disregarded my choice and
showed a progress bar titled “Deleting” pop up on screen.That little yellow progress bar was the worst
thing I had ever seen.I watched as
hours of progress slipped away down the drain and for a brief moment my mind
was fried.When a message stating, “You
have successfully Deleted all of your Saved Games,” appeared, I dropped my
controller in disbelief.Did that really
just happen?Seconds later, the game
screamed, “This isn’t really happening,” in a struggling tone and life rushed
back to my brain.
One of gaming's greatest what the hell moments.
“Eternal
Darkness” had just pulled the biggest a**hole move in gaming history.The game actually made me believe it had deleted
all of my progress for one brief moment.In that single second, it made every gamer live their worst
nightmare: that their gaming technology at one point might be corrupted or fail
them.It is a gaming moment that I will
never forget.The game broke me for just
a second, but that second was one of the scariest moments of gaming I have ever
experienced.
Did you
have a similar experience with “Eternal Darkness” or maybe you think I’m just
being a baby.If so, sound off in the
comments section or follow me on Twitter (@nevstorm5) and give me a shout out.Be sure to check out some of the sanity effects in the video below. Until the next time, folks!