After
creating Exmortis in 2004, Ben Leffler (the creator) promised to release
another as soon as he could. There was a
lot of waiting involved but in 2006 he released Exmortis 2. I’m still not going to spoil the end of
Exmortis, but the sequel takes place years after the first. Humanity has been shattered by the cult of
the Exmortis and the world’s best attempts have been futile at stopping
them. The world event went so far as to
drop a nuke on the Exmortis in order to stop them, but even this was
unsuccessful. The Exmortis have killed
most everyone in the world, but the few left fight with an unwavering
resistance. This is where the
protagonist of Exmortis 2 comes in.
The opening church in Exmortis 2. |
The
protagonist of Exmortis 2 is named Joshua Hannay. He was a family man before the cult of
Exmortis killed his wife and daughter.
Now all he wishes to do is rid the world of this unending evil. As the second game opens, Joshua is found
standing outside of a church. This is where
the revolutionaries were supposed to rendezvous after the final battle with the
Exmortis. Upon entering the church,
Joshua finds it completely unoccupied and looking as though no one has entered
the premises in a long time. Even here
just at the start I got a first good creepy scare.
Bloody footprints appear on the ground. |
As I
entered the church, bloody foot prints began walking down the middle
aisle. These foot prints proceed to the
front of the church and veer off to the right.
Watching bloody footsteps appear while attached to no body is
unsettling, especially when they finally stop and enter a confessional. I had to lead Joshua to a confessional in
order to have a conversation with a foul entity. Being a Catholic, this was one hell of a
creepy start to the game. The church is
supposed to be a place of safety, but the Exmortis starts off with one clear
intention in mind: nowhere is safe; no hope left.
Even the bathroom isn't safe from death. |
After
talking to the presence with no body, Joshua goes to a ranch the presence spoke
of. It is here that things set back into
the way of the original game by exploring a desolate house ridden with gruesome
dead bodies and evil spirits. I would
actually say that the appearances of the corpses in this game are more
unsettling than the one before. Each
corpse is dead in a different way and the vibrant red of the blood stands out
against the muted colors of the world around it.
A mutilated corpse hangs from the rafters. |
The
first corpse I ran across was in a downstairs room off to the right. Found strung up from the rafters is a
mutilated corpse. The corpse was first
hung and then had its appendages and heart ripped from the body. It was left dangling from the rafters so now
blood is pooling beneath it as it slowly swings from side to side. The creaking of the rope is a nice touch that
makes the room all the more ominous.
Some malevolent spirit located at the end of the hallway. |
Traveling
upstairs in the house causes a spirit at the end of the hallway to yell “GET
OUT,” and slam a door shut, causing all doors in the hallway to slam shut. I have politely designated this hallway was
the hallway of death. Located in each of
the four unlocked rooms of the hallway of death is a different dead body. The first is a woman who is laying face down
dead in a bed with blood spatters on the wall behind the bed. She is described as having a gaping hole in
her chest, most likely from a gunshot wound.
The death found in this room is substantial, but it is nothing compared
to the room across the hall.
The corpses of four children found in a bed. |
This
room contains possibly the saddest body count of the game. Located on the bed is the bloody remains of
four dead children. They’ve been neatly
covered with an old bed sheet, but blood is slowly seeping through. Joshua remarks on how he’s gotten used to
death, but the corpses of children are still unsettling. I could not agree more. The next rooms with a bathtub full of blood
and a blood spattered window can’t hold a candle to the depressing picture of
four children’s corpses. Mr. Leffler
quickly makes it obvious that the world of Exmortis 2 is far worse than it was
in the first game.
Mr. Lochear's final resting place. |
What I
eventually found in the kitchen explains the horrors of the house. The head of the house, Mr. Lochear, had
learned the horrors of the Exmortis were approaching, so refusing to let his
family suffer horrible deaths at the hand of the Exmortis, he murders his wife
and children. After killing them all, he
barricades himself in the kitchen and shoots himself in the head.
This is
the greatest picture of a world gone mad.
What Exmortis 2 brings to the table is world terrified, desperate, and
broken. This game is another wonderful
point and click flash game that can be found for free at Newgrounds.com. I recommend playing it for a good, unsettling
scare. Ben Leffler is a master flash
designer and he knows how to weave a terrifyingly apocalyptic story. The half an hour spent exploring this free
flash game is well worth it.
http://www.newgrounds.com/portal/view/303832
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